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Thread Statistics | Show CCP posts - 13 post(s) |

Major Killz
160
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Posted - 2013.03.29 21:45:00 -
[1] - Quote
I'm fairly sure this change to the Navy Omen is for the benifit of fleet warfare. In fact, a Navy Omen is better at being a armor-heavy assault ship compared to a Stabber fleet Issue. Having used them in those lame and played out fleets and having lead such fleets. I can attest to its effectiveness.
As far as solo. I've used both armor and shield Omen Navy Issues with success. I do prefer the shield version but I use both setups to kite. When using the armor version I always use a cap booster because I get very upset when I lose cap to death. Also, I use neuts on both setups. On the armor version and in general. Neuts can be a good substitute for a stasis webifier. Either in turning off a frigates propulsion module or capping them for the second needed to warp off.
Now. I used the shield and armor solo Zealot 1 year ago or so. Personally, I have always felt that a Zealot would be alot better if it had drones. If this change goes threw then I will be using a armor-Navy Omen with a AAR, armor plate and cap booster. Basically a copy of the Zealot, but better based on the proposed changes.
Anyway. I've also used the Scyth and Osprey faction ships solo. Personally, I would love some more power grid on that Scyth and maybe the Osprey can get a bonus to shield hit points per level? Kinda like the Augoror. Otherwise, everything seems ok. Oh! Give the Stabber Fleet Issue a 50/50 drone bay. Might as well v0v
- killz |

Major Killz
160
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Posted - 2013.03.29 22:27:00 -
[2] - Quote
Viribus wrote:If you want to test it out, just put 4 turrets on a Harbinger, it gets the same 10% bonus to damage per level
For reference, this works out to ~290 dps with heavy pulses, 2x heat sinks, perfect skills, and scorch
Literally hits like a frigate
Still does more damage than a Cynabal at 20,000m or more. Also, I do believe I would do 3 heat sinks and that would be 320 damage per second (with scorch) or something.
I do believe the drop in damage is worth the increase in range and less capacitor usage. One of my biggest issues with the Navy Omen was capacitor.
Also I would have lows like this for a armor setup solo:
- heat sink x3 - AAR x1 - 800mm x1 - 1x Adaptive
Overall the ship will do 500 damage per second and 40, 000 ehp or something. Maybe more I dont know for sure.
The shield setup wont be much different from what we're able to put together now. I really wish this ship had 4 mid slots.
- killz |

Major Killz
160
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Posted - 2013.03.29 23:08:00 -
[3] - Quote
True on the capacitor reduction bonus.
As far as damage.
Based on what I quoted above I believe my argument is correct. As with these changes the ship will start out damaging a Cynabal at 20,000m. Also, why would anyone use barrage when you can use faction ammunition at that range and do the same overall damage but more effective damage because of damage type 
I suppose faction ammunition does run out. v0v Beyond 24,000m I can understand that though...
- killz |

Major Killz
160
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Posted - 2013.03.30 00:28:00 -
[4] - Quote
Whether or not the Navy Omen will be popular or not is not important to me and other than esthetics. I dont particularly like the ship.
With that said.
The proposed shield-Omen Navy would have around 25,000 effective hit points and the shield-Omen has around 17,000 effective hit points.
The diffirence in turret damage between the 2 ships is around 50 - 60 damage per second. When drone damage is applied. The difference in damage is around 80 - 90 damage per second. That's with faction multifrequency by the way.
Comparatively. The difference in effective hitpoints seems substantial; more so than damage.
Anyway.
We wont really know whether or not the ship becomes popular untill the changes are live on TRANQ I suppose...
- killz |

Major Killz
160
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Posted - 2013.03.30 00:32:00 -
[5] - Quote
Garviel Tarrant wrote:Also the comparison of the Nomen vs Cynabal based on the dps difference is ********. EDIT: For fucks sake, this ******* censorship of "offensive" words is going too ******* far.
Lets try that again "Also the comparison of the Nomen vs Cynabal based on the dps difference is mentally handicapped.
The Nomen isn't even in the same league, and even if its dps was higher it still wouldn't be.
Edit 2: I'm not saying the Nomen won't be usable, It just doesn't seem to be a sensible choice over a normal omen to me.
Nope.
There was just a straight comparison in damage projection and application with another ship that is known to skirmish well.
Nothing more, nothing less.
I would not use a shield version of this ship or Cynabal when I can fly a Talos unless I was bored. Clearly there are other consideration but that is semantics and I expect people not to be ret@rded.
- killz |

Major Killz
160
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Posted - 2013.03.30 15:01:00 -
[6] - Quote
As far as long range turrets are concerned. Provided a vessel using long range turrets is engaging another vessel of the same class or above. They should not have any issue tracking and applying damage to said ships.
I have used the rail-Deimos with alot of success and have had much experience with the artillery-Hurricane. I'm fairly sure long range turrets work well and I have lost ships to such lame.
Also. In the past I did participate in a rail-Brutix fleet. Bored and always innovative. My bros and I decided that if a artillery-Hurricane can work, why not rail-Brutix? However, we thought to use a beam habinger at first but capacitor became an issue.
And I now use a rail-Harpy and artillery-Thrasher to counter omnipresent tracking disruptoring frigates. I also plan on soloing alot more with the Muninn instead of the Vagabond.
I remember when nullisecunda started using railgun Proteus. I know 4 commanders who were chating about using them before Nullisecuda tried them. Clearly they worked really well. However, alpha is just to serious to ignore. Otherwise Protues doctrines would be the normal.
To sum things up.
All long range turrets seem to work well at skirmishing and in large FLEET engagements.
- killz |

Major Killz
163
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Posted - 2013.03.30 21:58:00 -
[7] - Quote
Heh! 800dps indeed. I suppose that would displace the Oracle which is able to do 800 damage per second @ 60,000m with scorch.
As far as the Vexor Navy Issue. Ive never been a fan of pure drone ships without secondary weapon systems contributing to damage.
With that said. I would not want to engage multiple Vexor Navy Issues and I do believe this will end badly for the Ishtar.
- killz |

Major Killz
163
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Posted - 2013.04.02 12:28:00 -
[8] - Quote
There was no need to change the Stabber Fleet Issue.
Anyway.
Bad? VERY BAD? You have not really flown a Osprey Navy Issue. There is and was no Caldari missile cruiser that is not good in fleet engagements. Though the changes to the Caracal did make most Caldari navy cruisers irrelevant.
- killz |

Major Killz
163
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Posted - 2013.04.04 00:17:00 -
[9] - Quote
Scorch should be hit with a bat.
Small Turret: - Small Facoused Pulse 10 - Dual Light Pulse 9 - Gatling Pulse 8
Medium Turret: - Heavy Pulse 20,000 optimal - Foused Medium Pulse18,000 optimal
Large Turret: - Mega Pulse 40,000m optimal - Dual Heavy Pulse 36,000m optimal
In other news. There is not much difference in turret damage between the Omen Navy Issue and tech1 Omen. The shield Navy Omen will have much effective hit-points as 2 tech 1 Omen and do 4 - 7% less damage. They basically both do the same damage. I have no idea what some of you are on about.
1 does 400 d per second with imperial multi and the other does 450 d per second with imperial multi. 1 does 320 d per second with scorch and the other does 360 with scorch.
WITH REGARD TO THE VEXOR NAVY ISSUES...
Pure drone ships with out a secondary weapon system are lame solo unless they have ewar (see Curse, Arbitrator). Otherwise it is hella good to have when you have to drop and pull your damage. In fleets it is less of an issue but other things can come into play there too.
WITH REGARD TO Z SCYTHE CUTTING BOARD
HOw will the turret version be better than the missile version? Put HAM on that cheese and kite with javs or go close range with tech 2 damage ammo. How the F*ck does the autocannon version ever outdamage ham with CHEESE?
- killz |

Major Killz
163
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Posted - 2013.04.04 19:13:00 -
[10] - Quote
X Gallentius wrote:Major Killz wrote:Pure drone ships with out a secondary weapon system are lame solo unless they have ewar (see Curse, Arbitrator). Otherwise it is hella good to have when you have to drop and pull your damage. In fleets it is less of an issue but other things can come into play there too.
The drone speed bonus absolutely wrecks kiting ships. The two extra slots (for neuts) helps VNI as well (see your comment wr.t. Curse/Arbi). This ship's engagement envelope is very large.
I think the point I was making is that ship can explode drones. Since I have not seen you or any other Gallente milltia member or really good pilot use ANY GALLENTE ship in a way I do not. Well! That's not true (td kiting navy whoring comets). Still! I p sure tracking what not is meh.
In anycase.
You can prove me wrong either this month or next when my studies are done. You will have ample opportunity to stop my general murdering ways.
- killz |

Major Killz
163
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Posted - 2013.04.04 19:16:00 -
[11] - Quote
Kagura Nikon wrote:Major Killz wrote:Scorch should be hit with a bat.
Small Turret: - Small Facoused Pulse 10 - Dual Light Pulse 9 - Gatling Pulse 8
Medium Turret: - Heavy Pulse 20,000 optimal - Foused Medium Pulse18,000 optimal
Large Turret: - Mega Pulse 40,000m optimal - Dual Heavy Pulse 36,000m optimal
In other news. There is not much difference in turret damage between the Omen Navy Issue and tech1 Omen. The shield Navy Omen will have much effective hit-points as 2 tech 1 Omen and do 4 - 7% less damage. They basically both do the same damage. I have no idea what some of you are on about.
1 does 400 d per second with imperial multi and the other does 450 d per second with imperial multi. 1 does 320 d per second with scorch and the other does 360 with scorch.
WITH REGARD TO THE VEXOR NAVY ISSUES...
Pure drone ships with out a secondary weapon system are lame solo unless they have ewar (see Curse, Arbitrator). Otherwise it is hella good to have when you have to drop and pull your damage. In fleets it is less of an issue but other things can come into play there too.
WITH REGARD TO Z SCYTHE CUTTING BOARD
HOw will the turret version be better than the missile version? Put HAM on that cheese and kite with javs or go close range with tech 2 damage ammo. How the F*ck does the autocannon version ever outdamage ham with CHEESE?
- killz Aff you cannot balance things using raw numbers alone. that is idiotic! Scorch is intended to fit the cobmat model of amarr ships taht are far less mobile. It does not matter how scorch compares to other ammo. It matters is how useful amarr ships with scorch fare comapred to minmatar ships and to gallente ships etc.... STOP comparing only the tips of the icebergs and making claims on the freaking mass of the whole underwater part!
Why not? Because you say they or I cant? I suppose that's what I was suggesting. What of it? Maybe! CCP should nerf warp disruptors from 24k to 20,000m PERIOD. That should make things difficult.
Seems I DID IT AGAIN v0v
- killz |

Major Killz
191
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Posted - 2013.05.13 13:53:00 -
[12] - Quote
Osprey Navy Issues: will be annoying and lamed up with electronic warfare. So, I assume turret ships will be useless against it and dual propulsion and what not. *REALLY GOOD IN FLEETS*
Caracal Navy Issues: 'Rapid Light Missile Launcher' set-up will pop frigates and destroyers like bubbles. 'Heavy Assault Missile Launcher' set-up will apply consistent damage to low signature ships without a stasis webifier applied. *REALLY GOOD IN FLEETS*
Scythe Fleet Issues: I wont be using turrets on this ship. 'Heavy Assault Missile Launcher' set-ups will be effective close range and long with javelins. Much the same outcome with 'Rapid Light Missile Launcher'. *REALLY GOOD IN FLEETS*
Stabber Fleet Issues: Same ship for the most part.
ONIssues: Good counter against a SINGLE NON-BONUSED tracking disruptor and will be able to engage OUTSIDE of frigate locking range. Otherwise good all around. *REALLY GOOD IN FLEETS*
VNIssues: Good all around, drones all around. *REALLY GOOD IN FLEETS*
The rest don't MADA.
- killz |
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